Environment Magic is a both a skill and a school of magic that contains spells that affect the world around you as well as more mundane items.
Description
Influences the effectiveness of Environment spells. Governed by Intelligence.
Mechanics
- Governing Attribute: Intelligence
- Used by: Etherim, Derth, Nogur, Rasvim, Seiry
- Other Mechanics: Enchanting, Teleporting
Environment Magic is arguably the most usefull school of magic in The Quest as it provides a great number of spells that designed with utility in mind. Most characters would do well to invest a good portion of their budget in keeping a good Environment Magic level.
The most common use for this skill is in the process of Enchanting items that can be equipped or wielded. Though there are many NPC vendors throughout the game that may enchant items up to a predetermined maximum storage value, players will find that items with much larger storage values found in the later expansions for the game can only be enchanted by their own skill in order to get the most use out of that item.
Spells
Here is a list of spells within this school of magic.
Name | Effect | Target | Game |
---|---|---|---|
Create Food | Creates one food and one water | Self | The Quest |
Disarm | Disarms traps depending on skill | Touch | The Quest |
Enchant | Enchants an item depending on skill | Self | The Quest |
Feather | Lightens encumberance depending on skill | Self | The Quest |
Flatus | Crushes, disarms, and dispells a target depending on skill | Touch | HOL II |
Mark | Memorizes a position | Self | The Quest |
Markit | Memorizes a possition, and fortifies Intelligence depending on skill | Self | HOL III |
Recall | Ports to a memorized position | Self | The Quest |
Recharge Wand | Replenishes a spent wand depending on skill | Self | The Quest |
Town Portal | Ports to nearest city | Self | The Quest |
Unlock | Unlocks objects depending on skill | Touch | The Quest |