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Throughout the game, the player will encounter various items that can be enchanted including weapons, armor, jewelry, arrows, wands, etc. You can get various people (typically Magic Shop owners) that are skilled at magic to enchant items for a price, or you can enchant them yourself if you have a high Environment Magic skill.

There are various enchantments that you can apply to items, but some can only be applied to certain items. The number of effects and the power of them is limited by the available enchant storage which is affected by the enchanter's abilities and the max storage of the item.

Item LimitationsEdit

Certain item types are restricted to certain enchantment effects.

  • Melee Weapons: Fortify Basics, Damage, Poison, Curse, Drain, Infect
  • Ranged Weapons: Fortify Basics
  • Arrows/Thrown: Damage, Poison, Curse, Paralyze, Infect
  • Staff: Fortify Basics, Resistance, Fortify Magic, Fortify Melee, Poison, Curse, Drain, Infect
  • Armor: Fortify Basics, Resistance, Feather
  • Jewelry: Fortify Basics, Resistance, Feather, Fortify Magic
  • Wands/Scrolls: Known Spells
Note: Fortify Basics includes: Fortify Skill, Attribute, Hp, Unholy, Mana, AC, Outfit.
Resistance includes: Resist Poison, Resist Paralysis, Resist Disease, Resist Magic, Resist Diseases
The Staff is not able to Resist Disease/Diseases

Enchant storage Edit

Name Storage
Unenchantable 0
Slightly enchantable 50
Moderately enchantable 100
Averagely enchantable 200
Strongly enchantable 300 - 350
Superiorly enchantable 600

Enchantment table Edit

Enchantment

Description Storage Cost Type
Fortify Skill Fortifies a select skill by a select amount 15 Constant
Fortify Attribute Fortifies a select Attribute by a select amount 25 Constant
Fortify HP Fortifies Health 10 Constant
Fortify Unholy Fortifies Unholy 10 Constant
Fortify Mana Fortifies Mana (SP) 10 Constant
Fortify AC Fortifies AC 20 Constant
Fortify Outfit Fortifies Outfit 15 Constant
Fortify Magic Fortifies Magic (staff & jewelry only) 25 Constant
Fortify Melee Fortifies Melee (staff only) 25 Constant
Resist Poison Increases poison resistance 10 Constant
Resist Paralysis Increases paralysis resistance 15 Constant
Resist Disease Increases resistance to a select disease Varies Constant
Resist Magic Increases magic resistance 15 Constant
Resist Diseases Increases disease resistance 15 Constant
Feather Increases the amount of weight you can carry 10 Constant
Damage Base Increases Damage done to a specific enemy 56 quad* Strike
Damage Type Increases Damage done to Humanoids/Creatures/Undeads 58 quad* Strike
Damage All Increases Damage done to all enemies 60 quad* Strike
Poison Chance of poisoning an enemy when they are struck 100 Strike
Curse Chance of cursing an enemy when they are struck 100 Strike
Paralyze Chance of paralyzing an enemy when they are struck 400 Strike
Drain HP Chance of draining some HP and restoring some to you 200 Strike
Drain SP Chance of draining some SP (mana) from an enemy 200 Strike
Infect Disease Chance of infecting an enemy with a select disease 100 Strike

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Note Edit

All enchantments increase linearly (1-15, 2-30, 3-45, etc.) HOWEVER, the damage enchantments increase quadratically

(it costs more and more per value as it increases). Below is the functions used to determine the storage cost(S) at any damage level (d). Take note that the damage level goes up to 50, but you can have multiple 'slots'.

  • Damage Base: $ S=0.25\,d^{2}+6x+50 $
  • Damage Type: $ S=1\!/\!3d^{2}+8x+50 $
  • Damage All: $ S=0.5\,d^{2}+10x+50 $

To get the most damage per storage, use value increments of 10 (instead of using +50 damage, use +10 +10 +10 +10 +10; it will save you lots of storage)

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