The Quest Wiki
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Starting the Quest[]

Speak to Agrimon in the School of Magic and he will offer you a reward for a certain magical item and send you to the dungeon to get it if you agree.

AgrimonDungeon1

Map of Dungeon

Rules[]

You may leave and return by talking again

Magic is forbidden

Many walls are clickable

Math maze have many to think.

The main solution need Fibonacci number (Ask Norbert, he gives his book before battle, +20 mind magic). You may set switches earlier but this is not enough.

Puzzle Solutions[]

To get the Blue Dragon Key surrounded by force fields in the middle of the room (K6 on the map), first pull the west, then the east, and finally the north lever.

To activate the teleporter behind Norbert, pull the levers in the hallway in the order of 1, 2, 3, 5, 8, and 13, i.e., a subsequence of the Fibonacci numbers, where the plaque to the left of each lever gives its corresponding number. If you pulled any of the levers before or made a mistake, first return all levers to their original up position. The teleporter takes you to a small room containing the item that Agrimon wants.

Free Catacomber (Free Catacomber quest should link here)[]

Catacomber is being held behind the door at the east-most point of the map. To get to her one must first pass through the door marked D1 on the map that requires the Gray Dragon Key to open. After passing this door, one almost immediately encounters a puzzle consisting of three flags, one blue, one white, and one red. You can tell if you are on the right track by the noises after clicking each flag. Solving the flag puzzle opens a secret passage to yet another door, which can be opened simply by clicking it if one has high lockpick skill (without actually picking the lock). The Strange Key found in the north-east corner of the dungeon is rumored to also be necessary to reach Catacomber.

She will reward you with Dragon Nail, a powerful spell she was developing when she was captured by Agrimon.

Strategy[]

Before getting quest go by auditories in School of magic. You need to collect at rooms Martelius Purifier and some ranged, you may hide the rest.

  1. Deathtrap spider is stronger if first attack is melee and weaker if ranged or paralyzed. Use arrows or old throwing weapon. Normally if you do not need potions or use few at this stage.
  2. Armored Cyclops mole could be attacked in melee (to HP recovery too)
  3. At the center and the west all space is used to maze. Click the walls!
  4. The maze should be passable in single visit by waypoints (change window to autosave). Do not cry if you killed, enemies are bonus to maze
  5. Fight Norbert as you fighted another dragon (but shot or melee only). You may use potions and strong throwing. After defeat you recieve first Mythical castek to upgrade Purifier and needed item.
  6. Quest find Catacomber (cameo) may be completed only BEFORE complete this.

After completing the quest you be awarded, smarter, should upgrade sword, but you have fame penalty (do not worry, probably you had Saint before). Take all weapon with you and go portal building to Zlatograd. Use the long corridor.

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